The Halls of the Patchwork World
And in that day, the Firebringer, beetle-browed Ordrem, The City of Ambreghast
did create the first humans in his forge,
and as the clay forms cooled in their casts,
the gods offered gifts, each to His or Her own taste.
For each gift of the gods of Law came
a gift from the gods of Chaos.
And from each beneficial gift came
a gift of malevolence.
Arianna blew her breath upon the forms
and gave them the capacity to love
Khythim dripped blood into the casts
and gave them capacity to suffer.
Mournegon taught them to deceive
and Gaelori taught them honor.
Phytasia taught them to make offspring
and Scourge taught them to make war.
Each one gave of him or herself,
until at last the only one left was Essex.
The ageless one then gave his gift,
the gift of choice.
And this was the most important gift of all.

From The Tale of the Years


Welcome, fellow traveler and role-player, to the Patchwork World Home Page, home of the Province of Ambreghast.  This page is devoted to the Advanced Dungeons and Dragons Game, and more specifically, to those who have helped by creating supplements, modules, and computer programs (many of which can be accessed online) for that game.  Also to that end, I have tried to throw in some of my own supplements and accessories, so those of you who play or DM the game can access them for your own use, if you so desire.

My own game has been going on (off and on, to be more precise) for three years running, and my players seem to be pleased with the results of my work.  The Ambreghast role-playing sessions have almost always been my favorite, so I have also tried to include here excerpts from those sessions for you to see what my players' characters have been doing... as well as a bit of creative writing with an Ambreghastian and Patchwork World milleu.
 

For those of you who have gone all out and purchased the Campaign Cartographer software from ProFantasy Limited, (blatant plug for an extraordinary bunch of software for RPGers) I have also included some maps created with that software so you can download them, as well.  The map shown above is from a bitmap image created with CC's City Designer.  Between those two pieces of software and a third add-on, Dungeon Designer, you can make just about any map your campaign calls for.  I highly suggest it, and I believe it is now out for Windows 95/NT, too.